![]() Lathander, the god of renewal and dawn.View source View history Talk (0) Main article. He blamed the Circle for his own failings and cursed them as his enemies from then onwards. Forgotten Realms (Finnish) Wiki Le Monde des Royaumes Oubliés (French) (Russian) Gamepedia Gaming hub in: Deities by alignment, Chaotic neutral alignment. In the end Cyric, continue to work against the gods and eventually faced uprising within his own divine realm. Cyric was directed to participate in the Circle's meetings and abide by their decisions, and Mystra was forced to restore to Cyric his access to the Weave. ![]() They found that due to the fact each god had recently ascended from mortality, they would be forgiven so long as they made right their offenses. The Council met once again to address both Cyric's crime of releasing Kezef, and Mystra's unlawful seizure of magic from Cyric. In retribution, Cyric freed Kezef from his imprisonment to hunt down the soul of Kelemvor, his mortal enemy in life. Tyr offered a mere warning to the Mad God, but Mystra illegally stripped him of his ability to cast magic. Cyric was believed to have slain the goddess Leira and had created a magical book called the Cyrinishad, that could convert readers to the Cyricist faith. In the Year of the Banner, 1368 DR, the Circle held a series of sessions to discuss and deal with the god Cyric. They magically bound the beast within the depths of Pandemonium. History Īt some point in their history, the Circle of Greater Powers banned members of the pantheon from dealing with Kezef the Chaos Hound. The twelve greater powers met within the Pavilion of Cynosure which was set within a unique demiplane within the greater Ethereal plane. This, however, did not prevent them from trading with these nations.The Circle did not hold regular conclaves, but did meet when problems arose that concerned them all. They had a tendency to look on the northern cultures as being short-lived barbarian cultures barely worthy of notice. The pervading Calishite view was that they were the rightful rulers of all the land south and west of the Sea of Fallen Stars. ![]() Since this time the Calishite race has expanded and migrated to the various regions listed above. After the djinni Calim's power dwindled, the Calishites were able to free themselves of the genies' yoke and founded the nation of Coramshan in −6060 DR. These ancestors were not native to the continent of Faerûn. History Ĭalishites were descendants of the slaves of the genies who ruled great empires south of the Marching Mountains. They were also on average a little shorter and of slighter build than most humans of other ethnicities. Appearance Ĭalishites usually had dusky brown skin, brown hair and brown eyes. ![]() Calishites made up the bulk of the population in the following areas: Ĭalishites were also a major ethnic group in the nations of Amn and Tethyr and could be found in smaller numbers in Lapaliiya and the Shaar. Thematically, the land of Zakhara is a blend of the historical Arabian Empire and stories of legend. Al-Qadim is set in the land of Zakhara, called the Land of Fate. Though Calishites had migrated outside the realm of Calimshan. Al-Qadim (literally, 'The Old' in Arabic) is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game.
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